|
|
|
"Star For Me"
|
|
The title from this comes from when I asked my brother if he would like a Pov-Ray image. He said he would like a spiky metal star, which I made for him. I entitled it "Star for John". I then made a variation of it for myself, hence the title. Almost every element of this scene involves randomness. The turbulence in the clouds is even generated through a random process.
|
|
Wallpaper version
Scene file for viewing here: star-for-me.txt
Scene file for downloading: star-for-me.pov
| | by Ben Scheele -- initial 6-8-00, intermediate 1-5-01, final 3-16-03
|
|
|
|
|
|
"My DLA Height"
|
|
DLA stands for "diffusion limited aggregation". In this process, particles enter an area at random positions and move around the space randomly. It starts with a central seed, and when a particle comes in contact with that seed, it sticks to it. In this way, the structure is built up from the center outward. Arms form because it is more probable that the particles will stick on to the end or sides than to make it all the way down a into a gap. I added a scaling factor in a radial fashion to give it the appearance of moss, mold, or a bacterial colony. In my simulation, it is all taking place on a giant array, which is much faster than using surface contact checking algorithms.
|
Scene file for viewing here: my-DLA-height.txt
Scene file for downloading: my-DLA-height.pov
| | by Ben Scheele -- initial 11-6-02, intermediate 11-10-02, final 12-21-02
|
|
|
|
|
|
"Sinscale"
|
|
This image started as an innocent desktop wallpaper intended for my own use. After I got a faster computer, I was free to make it as freaky as I wanted. There are no photons or radiosity in this scene; the light effects are created using glass-like interior statements and color fading. I placed one of the lights at just the right height for lots of cast shadows and cool light-object interactions.
|
|
Wallpaper version
Scene file for viewing here: sinscale.txt
Scene file for downloading: sinscale.pov
| | by Ben Scheele -- initial 6-30-01, intermediate 7-19-02, final 3-16-03
|
|
|
|
|
|
"Hypergate"
|
|
This started off with a simple function in a loop and a little random element. I added a lot to it: color changes, scattering media, and more light sources. It is kind of a combination of the Star Wars hyperspace jump and the Stargate space-warp transportation method.
|
Scene file for viewing here: hypergate.txt
Scene file for downloading: hypergate.pov
| | by Ben Scheele -- initial 11-2-00, final 1-6-03
|
|
|
|
|
|
"Skew Cubes 2b Tex2"
|
|
This image could fit fairly well in the geometric gallery, because the objects are not placed in the scene by any random methods. I carefully adjusted the transformations to get the hexagonal pattern formed by the bottoms of the cones along a certain portion of the picture. Even so, the random jitter to the color is what really makes this scene in my opinion. Also note that this was not a completely succesful scene; I had to use post-processing to edit the highlights to get it to look good. Although you can always render it for yourself to see if you will feel the same way.
|
|
Wallpaper version
Scene file for viewing here: skew-cubes-2b-tex2.txt
Scene file for downloading: skew-cubes-2b-tex2.pov
| by Ben Scheele -- primary 6-9-01, secondary 11-2-02, tertiary 11-13-02, finally 1-8-03
|
|
|
|
|
|
"Rand-Rota Walk 2D"
|
|
I had tried to create a constrained random walk last year to no avail. I looked at the code this year and I soon saw what I could do differently that might work. And it did! I spent some more time on it, and turned it into something potentially useful, for I'm sure this code could be adapted and used in some bigger project. There are a couple of different behaviors that I found that worked just as well as each other, but have a bit different of an appearance, and I included bot in the source code. As it is, it turned out to be a little creepy, resembling some kind of mass of veins or entrails.
|
Scene file for viewing here: rand-rota-walk-2d.txt
Scene file for downloading: rand-rota-walk-2d.pov
| | by Ben Scheele -- initial 5-17-2004, final 6-3-2004
|
|
|
|